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Post by soulpelt on Aug 2, 2014 14:21:58 GMT
[X] Go West. Find somewhere to explore your power. It's a mystery right now. Find some proper clothing and attempt to be a magic user whose spell went horribly wrong. You could surely pull that off.
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CCoyote
Junior Member
No place for a hero
Posts: 92
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Post by CCoyote on Aug 2, 2014 22:32:38 GMT
[X] Go West. Find somewhere to explore your power. It's a mystery right now.
You elect to go west. Good thing too, you have a feeling that staying around in this dead and lifeless place would do you no good.
Simply going west won't have to do for long though, with your current pace you are practically breezing through the former forest. The manor is now so far behind you that you can't even see its grand glass tower over the cadaverous timber. Not that you could see much anyway, Witherwood is not flat by any means, it rises and drops as if it lies on the back of a massive sleeping giant. Or a nascent mountain, most likely just a baby mountain.
Reaching the outskirts of the wood you are immediately greeted with a crossroads. How fitting you think, as you consider your choices.
Your faulty memory refuses to provide any detail on the road going south-west, but you can see garrison for Witheroak's estate militia along that way, and you therefore rule that way out by default.
The road leading west north-west clearly leads to the town, Urreng, as you can see the amply defended inner town's guard towers reach for the sky.
Faint, and hard to reach, memories of an estate further north enters your mind, their fragmented state makes you weary of trusting them. Apparently the rulers of Brackwater, who possess ownership of a river with the selfsame name, gladly welcomes travelers. Ostensibly they themselves were adventures that decided to spend the riches they recovered from the sands to buy the rights for the river and then settle down in the area. It would mean going through the marsh, and braving the gas pockets there, since the only path to and fro Brackwater estate goes through Urreng.
So, where do you go from here? [] Write-in.
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Post by soulpelt on Aug 2, 2014 22:35:58 GMT
[X] Head to the Brackwater. It holds water for you and you yourself can pull off being an adventurer. A Marsh should be no trouble for you. There is much to be done. -Experiment with powers. A marsh is a good a place as any.
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Post by Tempest on Aug 2, 2014 22:37:17 GMT
[X] Brave the marsh on the way to Brackwater estate. -Explore powers on the way.
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Post by zeuseus on Aug 2, 2014 23:16:18 GMT
[X] Head to the Brackwater. It holds water for you and you yourself can pull off being an adventurer. A Marsh should be no trouble for you. There is much to be done. -Experiment with powers. A marsh is a good a place as any.
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CCoyote
Junior Member
No place for a hero
Posts: 92
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Post by CCoyote on Aug 4, 2014 20:33:30 GMT
Heading towards Brackwater, intend on gaining some distance between you and any eventual pursuers.
Passing yourself of as an wandering wizard exposed to a slight alchemical accident should be child's play. And bumbling practitioners of magic is a known stereotype amongst laymen and short-sighted adventurers.
But that is in the near future. On the way there, you decide, there will be time for thinking about yourself and your goals.
You want the death of your creators, you don't know why, but you feel like they wronged you. So that is an objective, kill the Magistrate and her remaining apprentice. Heck, kill all the chloromancers in the whole region, that should be a wide enough margin you feel.
How to go about it though? You feel as if there is something you should be able to do, but nothing so far have even hinted at any kind of magic or specific ability. Resolving to shelve but nonetheless pick it up again soon, it might be something that could aid you in your intent of parricide. The great sea wasn't crossed in one day after all, and you have a feeling that if you just wait long enough, answers will present themselves to you. Snerk Lost in your thoughts, the sudden lack of ground under your feet comes as a plunging surprise.
Ouch.
Part 1 TBC
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CCoyote
Junior Member
No place for a hero
Posts: 92
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Post by CCoyote on Aug 4, 2014 21:21:39 GMT
Apart from the slight twinging from the assorted areas of your body telling you everything survived the drop more or less without major damage, you feel great. Better than you can ever remember feeling in fact, if that faulty memory you stole is anything to go by.
Speaking of said memory, you are currently residing in a trench, the kind that would ordinarily be filled with water. This marsh hole, however, is very deep and very dry. In fact you are quite sure there haven't been much of any water here for years.
You get the sinking feeling that your body's former inhabitant just pulled a long one on you. Heh, your house is hunted, your body house.
From this point on you decide that every tidbit of random foreknowledge should be verified before being relied upon.
Casting a look around the ditch you find yourself in, you find a natural rise in the side, no doubt you haven't been the only one who experienced a sudden drop throughout the years.
Part 2/2 What do you do now? [] Continue. Might as well, in for a crown, in for a ring. [] Stay and rest. It is getting dark, and you can't be seen here. [] Turn around and go somewhere else. - Write-in. Where?
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Post by Tempest on Aug 4, 2014 21:25:26 GMT
[X] Stay and rest. It is getting dark, and you can't be seen here.
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Post by soulpelt on Aug 4, 2014 21:27:14 GMT
[X] Rest, then experiment with any nearby plants to figure out what we can do.
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Post by zeuseus on Aug 4, 2014 21:46:37 GMT
[X] Rest, then experiment with any nearby plants to figure out what we can do
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CCoyote
Junior Member
No place for a hero
Posts: 92
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Post by CCoyote on Aug 8, 2014 22:11:52 GMT
You note the darkening sky, and the slightly chill air. This place can't be seen from a distance, it will hide you well. So it is perhaps the best place to settle for the night. Thus decided, you put your back to one of the dirt walls and seat yourself for the night. -ooOoo-
1-20 Blooms, 21-60 Sprouts, 61-100 Seeds You wake feeling like some child in need of spanking tried to use your hair as a swing.
Gloomily noting that last nights crickets had stamped out in favour of the morrows bird tweeting, you wonder if the feathered fowl really had to be so loud.
Leaning forwards in an attempt to get your hair to stop bugging you, you notice that flowers have sprouted among the vines, and that infant seeds are visible between the protective cocoon made by the petals.
Abruptly standing, in the process you stop leaning against the dirt slope, and the twinges in your vine strands slightly abate.
Ah.
You will have to get used to sleeping on your side if the plants in your hair insists on having sex every night.
You poke one of the sprouts and a pang shoots up the vine and into your skull. No poking them then.
Miffed at the lack of intuitiveness of your nature jolts you into pacing around the ditch, which is when you notice it.
Seeds have imbedded themselves in the wall which you slept against.
What do? [] Wait and see what happens. This could take long. [] Move on and leave them to do their thing. [] Write-in.
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Post by soulpelt on Aug 8, 2014 22:14:00 GMT
[X] Wait and see what happens. This could take long. This maybe important, the town will be there unless the sands decide to expand.
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Post by Tempest on Aug 8, 2014 22:15:43 GMT
[X] Wait and see what happens. This could take long.
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Post by zeuseus on Aug 8, 2014 22:41:35 GMT
[X] Wait and see what happens. This could take long.
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CCoyote
Junior Member
No place for a hero
Posts: 92
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Post by CCoyote on Aug 10, 2014 20:16:26 GMT
[X] Plant Voyeurism Finding the beginning buds fascinating, you resolve to sit down and watch them until something exciting happens. So that is precisely what you do. -ooOoo-
The sun is oppressing every single shadow, even those in the ditch, and you are frightfully thirsty. Remembering that you are supposed to be in a marsh, and marshes are wet, you figure that seeds won't be running anywhere, and elect to leave the ditch for a look around. Rising from the ground, you stumble slightly forward, but you manage you catch yourself before face planting your head in the dry soil. Shaking your head to make sure your balance is up to snuff, you deliberately walk in the direction of the ramp like dirt pile that provides the only way out of the gulley. Braving the steep way up, you take a look around. Wavering heat, unbearable swelter. Now that you attention no longer is buried in the depths of your thoughts you see that the supposed marsh is no more. Nor have it been a marsh for a long time. Dead, skeletal cattails, or what you assume used to be cattails stand proud no longer. Sawgrass litter the dry wetland like the ridges of a porcupine, and for as long as your eye can see, not one drop of liquid is within sight. Swallowing what saliva remains in your mouth, you strain as you gaze into the distance and stop what you assume is the tower of a building.
Seems like the apprentice is laughing at you from beyond the grave. What do you do from here? [] Stay. Those seeds will bloom, any minute now. [] Walk towards the tower, maybe that is those kind retired adventurers your memory thought would be there. [] Walk back. Nothing good came of this trek. -If you walk back, where do you go? [] Search the marshland for water, there have to some somewhere.
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