Creating a Character
Jun 13, 2014 20:53:38 GMT
Post by Admin on Jun 13, 2014 20:53:38 GMT
Here is a step-by-step guide for creating a character in the Brennusverse. First, some things to keep in mind:
Rule 0: This game is for FUN. Any rules beneath this one are only there to make it more fun, you may ignore or add to them if it serves the purpose of FUN.
Rule 1: No power is perfect. I can't say this any more clearly. There is always, always a flaw. At least one.
Rule 2: Every power is useful for something. There is never a completely useless power.
Rule 3: Any single person's powers usually follow a particular theme, each individual power somehow fitting into it.
Rule 4: Versatile, low-level powers are more common than single-use high-level powers.
Step 0 - The Thread
In the "Brennus Player Characters" folder, start a thread. The title should be the name of the person you'll be playing.
To create your character, you will be doing a lot of rolling. In order to make this easier, we've set up some nice automatic rollers for you!
Any time the instructions say "roll 100", simply type the following without the dots:
[.roll=100.]
And the when you post, the die-roller will put in a random die roll for you.
Step 1 - First Post
The first post should follow the following template, just copy the bold bits:
Metahuman Rolls: roll 100
This will determine how many people with strong emotional ties to your character are metahumans.
When you post this step, if you rolled:
From 1 to 60 - You will have no significant emotional links to metahumans.
From 61 to 84 - You will be getting 1-3 emotional links in Step 2.
From 85 to 99 - You will be getting 1-6 emotional links in Step 2.
A 100 - You will be getting 2-12 emotional links in Step 2.
Manifestation Type: roll 100
This will determine what caused you to manifest as a metahuman in the first place.
When you post this step, if you rolled:
From 1 to 65 - You will manifest "normally".
From 66 to 76 - You will manifest due to drug use.
From 77 to 85 - You will manifest due to drug overdose.
From 86 to 95 - You will manifest due to a near-death experience.
From 96 to 99 - You will manifest after death (but before brain-death).
A 100 - You are a "Returner".
Single or Multiple Powers: roll 4
This will determine if you have one or multiple powers.
When you post this step, if you rolled:
From 1 to 3 - You will have a single power.
A 4 - You will have multiple powers.
Power Tier: roll 100
This will determine the base-level of your first power.
When you post this step, if you rolled:
From 1 to 45 - Your base level is Exemplar (Clearly beyond human abilities, but not necessarily beyond the capabilities of technology).
From 46 to 74 - Your base level is Paragon (Clearly and undeniably supernatural).
From 75 to 90 - Your base level is Apex (So powerful that it is rare to be assigned a rating below "B" on the scale of global importance).
From 91 to 99 - Your base level is God (At this point, metahumans become nearly impossible to handle for baseline humans).
A 100 - Your base level is Transcendent (There is no point in rating the power any more at this point, because it breaks any and every frame of reference).
Power Level: roll 4
This will determine the precise level of power within your tier.
When you post this step, if you rolled:
A 1 or 2 - You are in the first level of your tier.
A 3 - You are in the second level of your tier.
A 4 - You are in the top level of your tier.
Physique: roll 2
Some metas bodies are also changed during the manifestation process. This will determine if you were so "lucky".
When you post this step, if you rolled:
A 1 - Your body will not change during manifestation.
A 2 - Your body will change during manifestation.
The Star: roll 100
This determines the type of star you will receive when you manifest. The manifestation process is mysterious, but there is no doubt that the star one receives plays the most vital part in it.
When you post this step, if you rolled:
From 1 to 10 - You will have a Dying Star. This will come into play during Step 2.
From 11 to 20 - You will have a Y-type Star. Your powers are there, but twisted.
From 21 to 33 - You will have an L-type Star. Your power is below average.
From 34 to 52 - You will have an M-type Star. You get an equal share of power and stability.
From 53 to 63 - You will have a K-type Star. Your power is just a little bit better than most.
From 64 to 74 - You will have a G-type Star. You get more power than most, in exchange for more drawbacks.
From 75 to 85 - You will have an F-type Star. There's just something better about your power.
From 86 to 94 - You will have an O-type Star. Your power is one of the best in its type and class.
From 95 to 100 - You will have a Living Star. This will come into play during Step 2.
Step 2 - Second Post
After you post your first post, all of the dice will roll, and you'll know quite a bit about your character (represented by the bolded bits in your first post). Now it's time to get a little more detailed!
Metahuman links: roll however many "metahuman rolls" you had from Step 1.
When you post this step, this number is how many metahumans you have emotional links to.
Highest Metahuman link: roll 100
This will determine the highest tier among your metahuman links (exemplar, paragon, apex, god, or transcendent).
Check for dying stars: roll 100, roll 100, roll 100, roll 100, roll 100, roll 100, roll 100, roll 100, roll 100.
Check the first X of these dice, where X is the number of metahuman links you have. If there is a number from 1 to 10 among them, one of your links has a Dying Star. If there is a number from 95 to 100 among them, one of your links has a Living Star.
Number of Powers: roll 5 ONLY IF you have multiple powers
This determines how many powers you have.
When you post this step, if you rolled:
From 1 to 20 - You will have 2 powers.
From 21 to 40 - You will have 3 powers.
From 41 to 60 - You will have 4 powers.
From 61 to 80 - You will have 5 powers.
From 81 to 99 - You will have 6 powers.
A 100 - You will have 7 powers.
Physique Type: roll 5 ONLY IF your body has changed during manifestation
This determines how your body has changed during the manifestation process.
When you post this step, if you rolled:
A 1: The manifestation process has twisted you into something inhuman-looking, monstrous, or grotesque
From 2-4: There are only small changes to your body. You might've gotten just a little bit uglier, or a little bit more attractive, but only someone who knows you would be able to tell the difference.
A 5: You won the physique lottery, and your manifestation made you more attractive than any non-meta could be. Men gain toned or even exaggerated muscles, grow taller, etc; women gain hourglass figures, perfect skin, lush hair. Secondary and primary sexual characteristics are enhanced, as is sensitivity and the libido, essentially turning people into idealized versions of themselves.
Dying Star: ONLY IF you have a dying star. Roll 100, then roll 100
This will determine what kind of dying star you received.
When you post this step, if your first dice rolled:
From 1 to 10 - You received a Black Hole. Something went wrong. Your power is utterly, inherently broken. You have major, major issues. Just like a black hole, you can’t help but tear everyone around you down, even if you really only want to help people.
From 11 to 33 - You received a D1-Type star. You will die. Either shortly, or over a longer, painful period, your power will kill you long before your natural end, either literally or figuratively. A candle that burns half as long burns twice as hot and bright.
From 34 to 50 - You received a D2-Type star. Your power is dying, fading away. At some point, you will be powerless again.
From 51 to 85 - You received a Failed Star. Your power failed to properly manifest, leaving it crippled, stillborn.
From 86 to 100 - Lucky you! You get to use your second die roll on the original Star Chart to determine what kind of star you actually got.
Living Star: ONLY IF you have a living star. Roll 100, then roll 100
This will determine what kind of dying star you received.
When you post this step, if your first dice rolled:
From 1 to 10 - Tough Luck. You must use your second die roll on the original Star Chart to determine what kind of star you actually got.
From 11 to 25 - You received a Supernova. Your power is usually dormant, functioning at below-peak capacity. You have an option to unleash your power for short intervals of time. After your time of power is over, your power goes completely dormant, then recovers at regular intervals, until you are once more at two ranks below your actual power level, allowing you to unleash it again.
From 26 to 51 - You received an Exotic Star. Your power does not shine as bright as others, but it shines in a far more diverse light. Your second die will be a second power-set with its own theme, with the modifiers from this result. You cannot use both sets simultaneously. Whether or not and how you can control the switch between them will be determined in a later step.
From 51 to 79 - You received a Binary Star. This rare occurrence joins two people together. Whether you and another manifested at the same time, or your manifestation immediately set off theirs, something just fell in together. You will create a second Character who automatically gets the same Star result. Their themes correspond to each other, though they need not be the same. Their powers are perfectly synchronized, made to work together. Their bond means that they have an instinctive understanding of each other’s emotions and near flawless teamwork.
From 80 to 89 - You received a Star Forge. Your power is unformed, in its infancy. Reduce your Tier to Exemplar and your level to 1. At appropriate points of your character’s development, your power grows and grows. First the level grows, then it jumps up a Tier, and so on. If you survive long enough, challenge your power often and strongly enough, you can reach the very top, but you need greater and greater challenges to ascend further. Every time your power rises by a Tier, there is a 10% chance that it will become alive and sentient.
From 90 to 99 - You received a Quasar. Your power is pulsing with potential, a living creature that lies within you. Your power gains a mind of its own, essentially giving you an ally that can act independently from you (through your power, not your body, and not necessarily to your satisfaction).
A 100 - You received a White Hole. Something just went incredibly right. For better or for worse, your power breaks the rules and reaches into what most people would call “the Divine”. You have essentially transcended the system. Your character will not be balanced. You are, barring extreme circumstances, immune to having your powers or mind messed with.
Step 3 - The personality post
Now you can put those dice away and make a post telling us a little bit about the personality and background of your character. If you'd like, you can also write a short scene leading up to their manifestation (keep in mind, you know how they manifested from post number one!)
Step 4 - The easy post (for you)
Whew! With all this rolling, I'll bet you'll be glad of this step! Using all of the information in the rolls above, the other players will weigh in here on possible themes and powers for you! While they do that, the GM and/or admins will be adding up points to determine your final end-tier, how deranged your mind has become due to manifestation, and will be rolling to determine your Dreams and Nightmares (little things that make your power unique).
Taking your co-players' suggestions into account, the GM and/or admins will make a final post of your character sheet. All that's left for you to do is post any final questions and your character's cape name!
Below is the method the GM/admins will be using to determine your derangement (DV). For every 75%, another die is added to determine if your derangement grade increases; the GM/admins will roll 100 for each die, and determine your grade based on the number of 76-100s rolled.
1 - Minor issues and obsessions, can be disguised as simple ticks (Hecate)
2 - Major issues and obsessions, but still within what normal humans can experience (Spellgun, and most low-level contrivers)
3 - Obvious derangements, like severe self-control issues, obsessive love/hatred, fixed desire for an irrational goal (world domination), etc
(many, many contrivers)
4 - Barely capable to take part in society, most likely violent and actively harmful to others (Fire Burial, Kraquok, Pristine)
5 - Nigh impossible to be part of any sane society (Doctor Despair)
6 - Barely human in mindset, may well be a transhuman or inhuman… entity (Memento)
7 - Exclusive for Black Holes. You’re lost. (All Black Holes)
Manifestation
Drug-Induced: +50%
Drug Overdose: +75%
Near Death: +75%
After Death: +100%
Returner: -100%
Power Classification
Contriving: +75%
Control: +25%
Control (Human Mind): +50%
Damage: +5%
Gadgeteer: -75%
Manipulation: +10%
Morphing: +40%
Morphing (All power restricted): -20%
Movement: +10%
Perception: +15%
Physique (Adonis): -10%
Protection: -15%
Spawning: +30%
Spawning (Remote Body): +50%
Meta: +100%
Power Level
Exemplar 1: +1%
Exemplar 2: +6%
Exemplar 3: +10%
Paragon 1: +11%
Paragon 2: +17%
Paragon 3: +23%
Apex 1: +38%
Apex 2: +47%
Apex 3: +56%
God 1: +79%
God 1: +85%
God 1: +90%
Transcendent: +100%
Stars
Y-type: +15%
L-type: +5%
K-type: +5%
G-type: +10%
F-type: +15%
O-type: +30%
Black Hole: x3
D1-type: x2
D2-type: -15%
Failed Star: +20%
Supernova: -20%
Exotic: x0.75
Quasar: x2
Dreams
Fragments: +10%
Power: +5%
Peace: -50%
Friends: -5%
Forests: -5%
Life: +5%
Family: -10%
Love: +15%
Colours: +20%
Harmony: -10%
Riches: -5%
Flying: -10%
Home: -25%
Rest: -10%
Angels: +20%
Defiance: +20%
Fantasia: -50%
Nightmares
Secrets: -10%
Lost Woods: +20%
Loss: +10%
Enemies: +10%
Monsters: +50%
The Dead: +20%
A Witch: -10%
Abuse: +20%
Lunacy: +10%
Strangers: +35%
Discord: +20%
A Fall: +15%
Shame: +50%
Demons: +50%
The Unknown: +30%
Lack: +20%
Fatigue: -25%
Lust: +30%
Your Bane: -15%
The Abyss: +75%
Rule 0: This game is for FUN. Any rules beneath this one are only there to make it more fun, you may ignore or add to them if it serves the purpose of FUN.
Rule 1: No power is perfect. I can't say this any more clearly. There is always, always a flaw. At least one.
Rule 2: Every power is useful for something. There is never a completely useless power.
Rule 3: Any single person's powers usually follow a particular theme, each individual power somehow fitting into it.
Rule 4: Versatile, low-level powers are more common than single-use high-level powers.
Step 0 - The Thread
In the "Brennus Player Characters" folder, start a thread. The title should be the name of the person you'll be playing.
To create your character, you will be doing a lot of rolling. In order to make this easier, we've set up some nice automatic rollers for you!
Any time the instructions say "roll 100", simply type the following without the dots:
[.roll=100.]
And the when you post, the die-roller will put in a random die roll for you.
Step 1 - First Post
The first post should follow the following template, just copy the bold bits:
Metahuman Rolls: roll 100
This will determine how many people with strong emotional ties to your character are metahumans.
When you post this step, if you rolled:
From 1 to 60 - You will have no significant emotional links to metahumans.
From 61 to 84 - You will be getting 1-3 emotional links in Step 2.
From 85 to 99 - You will be getting 1-6 emotional links in Step 2.
A 100 - You will be getting 2-12 emotional links in Step 2.
Manifestation Type: roll 100
This will determine what caused you to manifest as a metahuman in the first place.
When you post this step, if you rolled:
From 1 to 65 - You will manifest "normally".
From 66 to 76 - You will manifest due to drug use.
From 77 to 85 - You will manifest due to drug overdose.
From 86 to 95 - You will manifest due to a near-death experience.
From 96 to 99 - You will manifest after death (but before brain-death).
A 100 - You are a "Returner".
Single or Multiple Powers: roll 4
This will determine if you have one or multiple powers.
When you post this step, if you rolled:
From 1 to 3 - You will have a single power.
A 4 - You will have multiple powers.
Power Tier: roll 100
This will determine the base-level of your first power.
When you post this step, if you rolled:
From 1 to 45 - Your base level is Exemplar (Clearly beyond human abilities, but not necessarily beyond the capabilities of technology).
From 46 to 74 - Your base level is Paragon (Clearly and undeniably supernatural).
From 75 to 90 - Your base level is Apex (So powerful that it is rare to be assigned a rating below "B" on the scale of global importance).
From 91 to 99 - Your base level is God (At this point, metahumans become nearly impossible to handle for baseline humans).
A 100 - Your base level is Transcendent (There is no point in rating the power any more at this point, because it breaks any and every frame of reference).
Power Level: roll 4
This will determine the precise level of power within your tier.
When you post this step, if you rolled:
A 1 or 2 - You are in the first level of your tier.
A 3 - You are in the second level of your tier.
A 4 - You are in the top level of your tier.
Physique: roll 2
Some metas bodies are also changed during the manifestation process. This will determine if you were so "lucky".
When you post this step, if you rolled:
A 1 - Your body will not change during manifestation.
A 2 - Your body will change during manifestation.
The Star: roll 100
This determines the type of star you will receive when you manifest. The manifestation process is mysterious, but there is no doubt that the star one receives plays the most vital part in it.
When you post this step, if you rolled:
From 1 to 10 - You will have a Dying Star. This will come into play during Step 2.
From 11 to 20 - You will have a Y-type Star. Your powers are there, but twisted.
From 21 to 33 - You will have an L-type Star. Your power is below average.
From 34 to 52 - You will have an M-type Star. You get an equal share of power and stability.
From 53 to 63 - You will have a K-type Star. Your power is just a little bit better than most.
From 64 to 74 - You will have a G-type Star. You get more power than most, in exchange for more drawbacks.
From 75 to 85 - You will have an F-type Star. There's just something better about your power.
From 86 to 94 - You will have an O-type Star. Your power is one of the best in its type and class.
From 95 to 100 - You will have a Living Star. This will come into play during Step 2.
Step 2 - Second Post
After you post your first post, all of the dice will roll, and you'll know quite a bit about your character (represented by the bolded bits in your first post). Now it's time to get a little more detailed!
Metahuman links: roll however many "metahuman rolls" you had from Step 1.
When you post this step, this number is how many metahumans you have emotional links to.
Highest Metahuman link: roll 100
This will determine the highest tier among your metahuman links (exemplar, paragon, apex, god, or transcendent).
Check for dying stars: roll 100, roll 100, roll 100, roll 100, roll 100, roll 100, roll 100, roll 100, roll 100.
Check the first X of these dice, where X is the number of metahuman links you have. If there is a number from 1 to 10 among them, one of your links has a Dying Star. If there is a number from 95 to 100 among them, one of your links has a Living Star.
Number of Powers: roll 5 ONLY IF you have multiple powers
This determines how many powers you have.
When you post this step, if you rolled:
From 1 to 20 - You will have 2 powers.
From 21 to 40 - You will have 3 powers.
From 41 to 60 - You will have 4 powers.
From 61 to 80 - You will have 5 powers.
From 81 to 99 - You will have 6 powers.
A 100 - You will have 7 powers.
Physique Type: roll 5 ONLY IF your body has changed during manifestation
This determines how your body has changed during the manifestation process.
When you post this step, if you rolled:
A 1: The manifestation process has twisted you into something inhuman-looking, monstrous, or grotesque
From 2-4: There are only small changes to your body. You might've gotten just a little bit uglier, or a little bit more attractive, but only someone who knows you would be able to tell the difference.
A 5: You won the physique lottery, and your manifestation made you more attractive than any non-meta could be. Men gain toned or even exaggerated muscles, grow taller, etc; women gain hourglass figures, perfect skin, lush hair. Secondary and primary sexual characteristics are enhanced, as is sensitivity and the libido, essentially turning people into idealized versions of themselves.
Dying Star: ONLY IF you have a dying star. Roll 100, then roll 100
This will determine what kind of dying star you received.
When you post this step, if your first dice rolled:
From 1 to 10 - You received a Black Hole. Something went wrong. Your power is utterly, inherently broken. You have major, major issues. Just like a black hole, you can’t help but tear everyone around you down, even if you really only want to help people.
From 11 to 33 - You received a D1-Type star. You will die. Either shortly, or over a longer, painful period, your power will kill you long before your natural end, either literally or figuratively. A candle that burns half as long burns twice as hot and bright.
From 34 to 50 - You received a D2-Type star. Your power is dying, fading away. At some point, you will be powerless again.
From 51 to 85 - You received a Failed Star. Your power failed to properly manifest, leaving it crippled, stillborn.
From 86 to 100 - Lucky you! You get to use your second die roll on the original Star Chart to determine what kind of star you actually got.
Living Star: ONLY IF you have a living star. Roll 100, then roll 100
This will determine what kind of dying star you received.
When you post this step, if your first dice rolled:
From 1 to 10 - Tough Luck. You must use your second die roll on the original Star Chart to determine what kind of star you actually got.
From 11 to 25 - You received a Supernova. Your power is usually dormant, functioning at below-peak capacity. You have an option to unleash your power for short intervals of time. After your time of power is over, your power goes completely dormant, then recovers at regular intervals, until you are once more at two ranks below your actual power level, allowing you to unleash it again.
From 26 to 51 - You received an Exotic Star. Your power does not shine as bright as others, but it shines in a far more diverse light. Your second die will be a second power-set with its own theme, with the modifiers from this result. You cannot use both sets simultaneously. Whether or not and how you can control the switch between them will be determined in a later step.
From 51 to 79 - You received a Binary Star. This rare occurrence joins two people together. Whether you and another manifested at the same time, or your manifestation immediately set off theirs, something just fell in together. You will create a second Character who automatically gets the same Star result. Their themes correspond to each other, though they need not be the same. Their powers are perfectly synchronized, made to work together. Their bond means that they have an instinctive understanding of each other’s emotions and near flawless teamwork.
From 80 to 89 - You received a Star Forge. Your power is unformed, in its infancy. Reduce your Tier to Exemplar and your level to 1. At appropriate points of your character’s development, your power grows and grows. First the level grows, then it jumps up a Tier, and so on. If you survive long enough, challenge your power often and strongly enough, you can reach the very top, but you need greater and greater challenges to ascend further. Every time your power rises by a Tier, there is a 10% chance that it will become alive and sentient.
From 90 to 99 - You received a Quasar. Your power is pulsing with potential, a living creature that lies within you. Your power gains a mind of its own, essentially giving you an ally that can act independently from you (through your power, not your body, and not necessarily to your satisfaction).
A 100 - You received a White Hole. Something just went incredibly right. For better or for worse, your power breaks the rules and reaches into what most people would call “the Divine”. You have essentially transcended the system. Your character will not be balanced. You are, barring extreme circumstances, immune to having your powers or mind messed with.
Step 3 - The personality post
Now you can put those dice away and make a post telling us a little bit about the personality and background of your character. If you'd like, you can also write a short scene leading up to their manifestation (keep in mind, you know how they manifested from post number one!)
Step 4 - The easy post (for you)
Whew! With all this rolling, I'll bet you'll be glad of this step! Using all of the information in the rolls above, the other players will weigh in here on possible themes and powers for you! While they do that, the GM and/or admins will be adding up points to determine your final end-tier, how deranged your mind has become due to manifestation, and will be rolling to determine your Dreams and Nightmares (little things that make your power unique).
Taking your co-players' suggestions into account, the GM and/or admins will make a final post of your character sheet. All that's left for you to do is post any final questions and your character's cape name!
Below is the method the GM/admins will be using to determine your derangement (DV). For every 75%, another die is added to determine if your derangement grade increases; the GM/admins will roll 100 for each die, and determine your grade based on the number of 76-100s rolled.
1 - Minor issues and obsessions, can be disguised as simple ticks (Hecate)
2 - Major issues and obsessions, but still within what normal humans can experience (Spellgun, and most low-level contrivers)
3 - Obvious derangements, like severe self-control issues, obsessive love/hatred, fixed desire for an irrational goal (world domination), etc
(many, many contrivers)
4 - Barely capable to take part in society, most likely violent and actively harmful to others (Fire Burial, Kraquok, Pristine)
5 - Nigh impossible to be part of any sane society (Doctor Despair)
6 - Barely human in mindset, may well be a transhuman or inhuman… entity (Memento)
7 - Exclusive for Black Holes. You’re lost. (All Black Holes)
Manifestation
Drug-Induced: +50%
Drug Overdose: +75%
Near Death: +75%
After Death: +100%
Returner: -100%
Power Classification
Contriving: +75%
Control: +25%
Control (Human Mind): +50%
Damage: +5%
Gadgeteer: -75%
Manipulation: +10%
Morphing: +40%
Morphing (All power restricted): -20%
Movement: +10%
Perception: +15%
Physique (Adonis): -10%
Protection: -15%
Spawning: +30%
Spawning (Remote Body): +50%
Meta: +100%
Power Level
Exemplar 1: +1%
Exemplar 2: +6%
Exemplar 3: +10%
Paragon 1: +11%
Paragon 2: +17%
Paragon 3: +23%
Apex 1: +38%
Apex 2: +47%
Apex 3: +56%
God 1: +79%
God 1: +85%
God 1: +90%
Transcendent: +100%
Stars
Y-type: +15%
L-type: +5%
K-type: +5%
G-type: +10%
F-type: +15%
O-type: +30%
Black Hole: x3
D1-type: x2
D2-type: -15%
Failed Star: +20%
Supernova: -20%
Exotic: x0.75
Quasar: x2
Dreams
Fragments: +10%
Power: +5%
Peace: -50%
Friends: -5%
Forests: -5%
Life: +5%
Family: -10%
Love: +15%
Colours: +20%
Harmony: -10%
Riches: -5%
Flying: -10%
Home: -25%
Rest: -10%
Angels: +20%
Defiance: +20%
Fantasia: -50%
Nightmares
Secrets: -10%
Lost Woods: +20%
Loss: +10%
Enemies: +10%
Monsters: +50%
The Dead: +20%
A Witch: -10%
Abuse: +20%
Lunacy: +10%
Strangers: +35%
Discord: +20%
A Fall: +15%
Shame: +50%
Demons: +50%
The Unknown: +30%
Lack: +20%
Fatigue: -25%
Lust: +30%
Your Bane: -15%
The Abyss: +75%