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Post by tieshaunn on Jun 27, 2014 20:38:39 GMT
Everyone who wants to participate in this game, please enter your character here. The individual character post should include: - A detailed description of your character's physical appearance. That includes their costume, even if your character only wears normal clothes!
- Individual quirks and mannerisms - stuff the other players can know from observing the character. That also means their usual mood and such
- Their "official" background - that is, what the other characters can know about them at the beginning of the game
- Their power ratings, if they are rated.
- A summary of how you want to play the character, and what your overall goal is
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CCoyote
Junior Member
No place for a hero
Posts: 92
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Post by CCoyote on Jun 28, 2014 14:16:07 GMT
I don't suppose we could get an example?
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Post by zeuseus on Jun 28, 2014 14:31:10 GMT
Schlock: 1. Unmorphed: A young man (Looks early 20's), approximately 5' 9". Dark Brown-Black Hair. Caucasian with a slight tan. Charcoal grey irises. When on a job usually wears Bullet- and blade-proof tactical gear in dark colours (When he morphs this gear is used to protect his head within himself). When not on a job he limits himself to bullet- and blade-resistant gear he can wear under his clothes which are usually in styles and colours that are unobtrusive to whatever area he is in (Though again he has a preference for darker shades). Has a tattoo on his right pectoral. He hides it from other people and the most anyone has seen so far is that it is in black ink only, and includes some form of word/s.
Morphed: Inky-Black, Ooze-like mass, shape constantly changing. Occasionally enough of his human head will appear from within to see by, but usually only the black ooze can be seen.
2. Kleptomaniac. Usually pretty laid-back unless money is on the line. Will hold a grudge and when angered becomes physically aggressive. Can be fairly cocky though clams up immediately if someone tries to find out about his past. Sadistic Tendencies. 3. He's a mercenary known particularly for heists, assassinations and for his ability to bypass even the best security systems. He has a reputation for ruthlessness though noone seems to know where he came from, as everyone he's worked with in the past has said that he is very closemouthed about his origins. The only fact that has leaked out about his past is that his career began with a rather gruesome murder, a trend that apparently has continued, though the exact circumstances of that murder have never been ascertained. 4. Morphing 6, Damage/Protection 3. Suspected of having a Perception rating as well. 5. Predominantly in it for the money however if the job offers enough opportunity for 'sport' he will often drop his asking price. Limited patience for complicated plans when the possible reward is large (Greed/Anger overcoming common sense). Limited regard for collateral damage.
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Post by cassius on Jun 28, 2014 20:10:01 GMT
Herne: 1. Uncostumed: A man in his late 20s, his height is around 6'. His hair is light blonde and falls down to almost cover his eyes, which are a deep blue and his skin is a pale white of someone who spends little time in the sun. He has a tendency to wear t-shirts that are either white, black or dark blue with a black leather jacket on top, dark blue pants made out of bullet and knife resistant material, black gloves on his hands and either running shoes or boots on his feet.
Costumed: He dyes his hear silver and wears red iris contact lens. His costume is an armoured hunters outfit with pockets filled with pepper spray, smoke bombs, throwing knives, a flashlight, gps, lock picks, rope, tasers and other items depending on the job.
2. Off the job: Lazy and relaxed (if somewhere 'safe'). Violent if someone gets on his nerves, but doesn't hold grudges for long because it doesn't take long to get back the win, unless pressed. Tends to lie a lot,obviously and not, and try and annoy others for both fun and to make them slip up.
On the job: Professionally polite and serious, doesn't play with an enemy just for fun or let give them an advantage if they are weaker. Doesn't let personal matters interfere with winning, because he always has to win, and surviving a superior opponent is winning.
3. He is a bounty hunter and tracker. He is known for going after small time villains for rewards or selling his services to bigger time villains. He is known, by those in the 'business' as discrete, pragmatic and professional, as long as he is being screwed over, and to be picky when taking jobs. He tends to use vicious animals to attack opponent, breaking into animal shelters to get animals which he releases under his power to near targets to injure them.
4. Known to be able to manipulate animals in some fashion and suspected to have a perception power of some kind, both low levels though. Which means a exemplar control and perception (but his control is actually paragon but thats a secret just like it working on humans is not known).
5. He treats everything as a game, but he isn't in it to have fun, he is in it to win, he always has to win, at least in his own mind. He dislikes complicated plans because they tend to mess up and he also dislikes working with others because he dislikes sharing his victories. He has no problem getting down and dirty, 'its not cheating if I win' is his motto.
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petrus1
Junior Member
happily insane
Posts: 67
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Post by petrus1 on Jun 28, 2014 23:33:22 GMT
Jim is 1.85 m high, and weights 81 kg. He seems to be a teenager, or maybe a man in his early twenties. He lost all hair, except the eyebrows during his manifestation, so he is bald, which he covers with a wig. His wig is normally of a dark brown, sometimes even black. He has reptilian eyes in green, which is why he wears sunglasses whenever possible, even acting blind if needed. Scales cover him from tip to toe, even the top of his head, and his face, but they are not too deep to cover them with special makeup. Initially his scales were of a sandy brown, but nowadays they depend on which material he used to enhance them last ( they still default back to sandbrown after a few days). He is almost always seen wearing t-shirts in various colors but always with either band-logos or pictures or writings on them, and torn Jeans.
Pitfall was never seen so far without his stone-armor and small sandstorm around him. He is roughly 2 meters high, and weights about 300 kg. His armor shows no ornaments whatsoever, and has no openings aside from a multi-slit visor.
despite his cloth, Jim maintains a lot of attentions to his looks, so the result is rather odd. On never finds any crease in his cloth, nor dirt or damage beyond the worn look of his Jeans. Another quirk of his, he is assured to have at least 2 notepads and 3 pencils with him. Jim defaults to a stern face, showing no emotion, and crossing his arms. He seems to always be polite, no matter the insult, but apparently cannot stand the sight of drugs beyond alcohol and cigarettes.
One could find the normal traces of day to day life of the person called Jim Friedrichs with ease, since he never even tried to cover that part. Officially Jim Friedrichs is still noted as missing, beginning from the day he manifested.
Pitfall appeared roughly a month ago(before the story beginns). he took on a few low level low profile Jobs for the local Villain agents, but has proven unpredictable, taking and finishing Jobs no one else bothered to do, or refusing some better paid ones, while taking others without a second thought. What seems certain is, that he follows a no-enemys credo, since some of his refusals seem to hint in this vein, as well as certain not entirely discovered murders of people he had crossed paths and swords with not long before their bodies were found. Despite that he seems to be polite and professional, judging from the few Jobs he already took, since he failed none. He refused any commend or hint or even payment for informations about the full extend of his abilitys so far
Manipulation 6 suspected to be higher, used for his armor as well as traps Seems to have some kind of perception power, rated 2-3 for now, since no one knows exactly how it works.
Not quite a mastermind, i picture him the planner of the group, the one to stay behind the front and help only when the situation is dire. he is able to talk, or act as a face for the group,if he has to, but he is content to stay behind the scenes as well. he is also determined not to blow his identity or endanger his friends or family. His long-time goal will be to amass enough money to attempt a change in society and enforce or lecture his Rules. Of course this means he is more then willing to teach others about his rules.
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Post by Tempest on Jun 29, 2014 12:21:30 GMT
Saga. 5ft 6inches tall. slender and athletic. dark brown shoulder length hair, straight but with a hint of curl to it.he face is fairly unremarkable apart from her very dark brown almost black eyes that sparkle with intelligence and a desired to know she is never seen without her costume which consists of a golden curisass and bracers brown leather underneath covering all skin from the neck down.. a dark green cloak with a hood. she has a small satchel hanging from her belt opposite her ornate silver gladius.
she can often be seen writing in her notepad, but is very reluctant to share what she is writing. she doesn't talk much unless its to ask questions. no one knows why she is there although most will have heard about her blackmailing organisation. very little is known about her powers. as in nothing.
has very little interest in the actual job or the people involved. her motives for being involved are unknown. her ultimate goal is to gather information or connections to more information. I plan to play her as quiet and willing to take sensible orders but very secretive about herself or her powers.
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truth
New Member
Posts: 47
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Post by truth on Jul 6, 2014 4:35:54 GMT
1. Ash doesn’t bother with clothes. Her back is covered in bluish black scales, with yellow stripes extending from her spine and curling around to her front. Her front is covered in pale yellow scales. The the bluish black scales are covered in a iridescent sheen reminiscent of an oil slick. From were her hips should start she takes on an even more serpent body. Her eyes are yellow and slitted, she also has fangs.
2. Ash is precise in everything she does, from her movements to how she talks. Every word is chosen and spoken without an accent. If she moves something she will move it back when she is done. She also has extremely sadistic tendencies, she enjoys watching all forms of pain. She has the habit of licking her fingers and eating her food as raw as possible.
3. Her origins are unknown, but she made a reputation for herself as an enforcer for hire. Most of her work is done for non powered criminal groups. She will take almost any intimidation job but has a preference for targets with families. She also has been known to make a preference for weaker targets.
4. Suspected apex perception powers that allow her to travel unnoticed, and break into her targets homes unnoticed. Known apex poison capable of causing extreme pain at the lowest dosages and death in any real quantities.
5. In it for both the money and the targets. Will take little interest in the job if it doesn’t involve a putting her hands on someone. I’m going to try and play her aloof with a touch of perfectionism, but her motivations will be to hurt people. I will try to play her intelligent but her desires will override that, so she can be manipulated with the right carrot.
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Post by MaddiroseX on Jul 7, 2014 2:32:16 GMT
1. Character Description Grace has dark auburn hair, freckles, and an upturned nose, looking more like a southern country girl than an assassin. As Grace she tends to play up this image, wearing jeans (often torn), plaid button down shirts, and usually tying her hair up with bits of ribbon.
When acting as Micah, her outfit is designed to make herself appear on the opposite extreme of the spectrum; professional suits and business attire, makeup to cover her freckles. She wears a mask of matte black or grey (matching whatever outfit she’s wearing) that lays diagonally across her face, covering her forehead, one eye, and her distinctive nose, but leaving her mouth and chin unobscured.
2. Quirks and Mannerisms While out of costume Grace speaks with a southern drawl, as Micah she adopts a cultured (posh) English accent. She tries to be quiet and reserved, striving to act “professional”, but her fun-loving nature means she is more often joking around and flirting than aloof and detached as she likes.
3. Official Background As meta stories go, Micah’s is fairly boring. Her clients hire her for corporate espionage, assassination, ransoms, and low-profile robberies. She has also unofficially assisted the police in a handful of investigations. Her powers aren’t widely known, although there are rumors that she has high-level Morphing of some kind.
Most of her clients are non-meta, and she is known to avoid meta contact for the most part, besides a brief stint on a team of kidnappers that ended poorly. Though it’s not common knowledge what happened, it IS known that the entire team broke up and never worked together again.
4. Power Ratings Spawning 7
5. Overall Goal Her goal is building rep. Most of her current clients are non-meta, which is great for laying low but not so much for building a name for herself. Her first attempt at a high-profile crime, though successful, went by largely unnoticed, and she hopes that this job will catapult her name into higher standing.
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Post by soulpelt on Jul 7, 2014 22:51:58 GMT
1. Conduit typically wears 'riot gear' type clothing. A black long sleeve shirt covered by kevlar vest or a similar durable material and black cargo pants. Her hands have dark green, fingerless gloves of militia make, with the gang symbol of Brazilian warlord on the back. Her head is garbed in a black balaclava that leaves only her eyes revealed along with black sun glasses or night vision goggles. She wears black combat boots as well. Typically she has a pistol that fires non-lethal rounds on her left hip and a taser on her right. Out of costume she wears loose fitting shirts, shorts and sneakers. She still wears her gloves though. She has dark brown hair, skin that seems almost naturally tanned and chocolate brown eyes. 2. Claustrophobic: Only triggers in extremely tight spaces such as closets, crates or small cars. Typically Conduit is quiet on a mission, focused on getting the objective done and adapting to curveballs. When not on a mission she's a fairly sociable person, not too keen on touching due to how her powers work. Individual quirks and mannerisms - stuff the other players can know from observing the character. 3. Not much is known about her background besides that she's from Rio and she escaped after leaving a meta borderguard squad dead. She's kept herself off the radar more-or-less trying not to draw too much attention to herself, as most bigger groups love to have meta's under their control. Their "official" background - that is, what the other characters can know about them at the beginning of the game 4. Meta 6, suspected to have a Perception power to help control stolen abilities. 5. She's the jack-of-all-trades in the group, since she can have multiple powers with a decent amount of uses. In terms of goals she's looking to raise enough money to have the warlord that she suffered under assassinated.
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