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Post by Oshha on Jun 12, 2015 21:00:25 GMT
This thread will contain the cast of Game Einn. Players should make a single post for their characters. Let's try to not clutter the thread. If you have questions or wish to discuss things, please do so here.
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Post by Oshha on Jun 12, 2015 21:00:43 GMT
Heroes: Einn's Burrow UH Name: Brant Kraus/Beowulf Theme: Versatile Warrior Background: Brant Kraus is the former son of Grendel, having disowned him almost two years ago. Already disliking his father before he became Grendel, once his father became the monster he is now, Brant discarded the surname of his father and took on his mother’s maiden name. When Grendel returned home after his fight with a fight with a new local manifestation, he took out his rage on his son. That night, Brant was disfigured and beaten near to death. Left to die on the floor of their house by his father, Brant manifested the next morning after Grendel had gone to rally the surviving members of his gang. Ironically, despite nearly dying, it was once Brant realised he wasn’t going to die and he would never give up or surrender to his father that caused his manifestation. Once manifested, Beowulf left his father for good and swore revenge, no matter the cost. His manifestation gave him the ability to counter the powers of others, make himself a better warrior and the ability to make gadgets to counter the contrivances of his father. Since then, Beowulf has been hiding the shadows, awaiting his time to strike. During that time, he has been hunting Grendel at the same time, building a surveillance network around Einn’s Burrow to observe him and occasionally picking off one of his gangsters. He once had a major fight with the newly manifested Fiona Campbell phased into his base about a year after he went into hiding. Appearance: Lean and rugged sixteen year old, Beowulf looks older with a hard face, short golden brown hair and sapphire eyes. He generally wears practical clothing.
Physical: 7 Social: 4 Mental: 9
Official Power Ratings: Physique 3, Perception 2, Gadgeteer 1/2, Meta 2 Threat Classification: Unrated,
Metahuman Links: Grendel - Father,
Physique: 6 Paragon Adonis Power Tier: 3/3 Paragon Power (Gadgeteering - Personal Military Equipment, Surveillance and Refitting/Retrofitting), 3 Exemplar Power (Enhanced Strength), 3 Exemplar Power (Enhanced Physical Body), 3 Exemplar Power (Nullifies Powers - Reduces them by half of its level. If he nullifies more than one power, reduced the level at which all nullified are nullified by one for each extra nullified power.), 3 Exemplar Power (Copies Powers - acquires them at half of his level. If he copies more than one power, reduced all the levels of copied powers by one for each extra copied power.), 3 Exemplar Power (Enhanced Mobility), 3 Exemplar Power (Enhanced Senses),
Mental Derangement: 1. Despite what should have been a traumatising upbringing, Beowulf has no abnormal mental derangements. If anything, he has actually gotten saner since he manifested even if he has had conventional setbacks in other areas.
Star: Star Forge. +1 Level after his encounter with Fiona.Became better at surveillance to see any threats and enhanced meta-powers (he used them extensively against Fiona). He also got better senses and reflexes to counter any unexpected attacks and to avoid them in the first place. He also became tougher to handle himself on his own without support. Gadgeteering Specialisation - Surveillance gained. +1 Level after his fight with Grendel. Became even tougher, quicker and stronger to hold his own in open fights. His senses also improved to help him keep away of his surroundings. Gadgeteering Specialisation - Refitting/Retrofitting gained.
Fantasia - 8, 39, 26. Picked Peace and Progeny. Peace: His powers have gone a long way to stabling Beowulf's mind. Progeny: Those with a strong, stable link with Beowulf are more likely to manifest. Stage 2 Harmony: Gadgeteers are naturally good at heterodyning with other gadgeteers. But Beowulf is exceptionally good at heterodyning to the point he can do so with other metahumans and act as think tank for entire groups of gadgeteers. Fantasia: 20, 16, 27, Picked Life and Flying. Life: His Gadgets can be easily used by anybody. Flying: Flying gives him greater control over powers. It also lets him pick what powers he copies and nullifies.
Lost Woods: When Beowulf realises he is going to survive after almost dying, he gets flashes of inspiration to avoid suffered said death and tries to build it as quickly as possible. The Unknown: Beowulf doesn’t or will know that his powers will grow stronger with suitable challenge. Even when pointed out to him in unmistakable terms, Brant will always believe himself to be 1 Exemplar metahuman. Shadows: Counteracted by Adonis. Your Bane: Beowulf is particularly vulnerable to betrayal.
Gadgets: With the exception of his sword, all of Beowulf's gadgets remain unknown. Hrunting: One-handed sword with a grey blade. Exceptionally lightweight, strong and sharp.
Name: Isolde Kraus/Boadicea Theme: Mythical Warrior/Chivalric Hero Background: After her divorce with her husband, her mother moved to Canada away from Einn’s Burrow and her father and older brother. Isolde was only thirteen at the time. There she made friends with the local Junior Heroes after figuring out the secret identity of one within the first week of having moved. After about a year, the supervillain Pulsate attacked her to get after her friends. Isolde manifested after the villain killed her and fought the villain off. She then joined the Junior Heroes and became the local year after two months when the previous one Appearance: Isolde is an amazonian bombshell, tall, slender and extremely beautiful. She has long golden-brown hair and sapphire eyes. She generally has a lean, rugged and mystical look and feel to her. The white of her eyes are now gold while her ears are long and pointy. Her body also has a faint golden glow to it. Due to her powers, while Isolde does often wear normal clothes, more often than not she will wear one of her gadgets, usually a medieval gown. Boadicea wears one of her gowns with some plate armour on top as her costume.
Physical: 6 Social: 5 Mental: 7
Official Power Ratings: Manipulation 9, Movement 7, Perception 3, Protection 5, Damage 4, Threat Classification:
Metahuman Links: 2+5 (Exemplar/Star Forge - God/F - Paragon/F - Exemplar/M - Paragon/G - Exemplar/K - Apex/F) Manifestation: After Death Rolled Power I: 6 Rolled Power II: 6 Physique: 12 God Chimera Power Tier I: 11 God Power, 10 God Power, 6 Paragon Power, 4 Paragon Power, 2 Exemplar Power, 1 Exemplar Power, Power Tier II: 9 Apex Power, 9 Apex Power, 5 Paragon Power, 5 Paragon Power, 1 Exemplar Power, 1 Exemplar Power,
Mental Derangement: Grade 2/Boadicea is extremely overprotective of those she holds dear.
Star: Exotic
Dreams: Stage 2 Flying: Boadicea controls and uses her powers with ease, basically second nature to her and it is extremely hard to disrupt her ability to use them. Life: Boadicea is able to make more mundane gadgets such as gowns and dishes. Family: Boadicea’s power is just a bit more supportive and protective of her. Stage 2 Rest: Boadicea no needs to sleep, eat, drink or worry about non-extreme temperature. Angels: Boadicea can swap between her two power sets at will. Harmony: Boadicea is good at heterodyning.
Nightmares:
Stage 2 Shadows: +2 Physique. Lust: Boadicea is extremely confident and commanding, at the fore of almost anything she is involved in. A major change from her previously timid and subservient nature. Your Bane: Boadicea is very vulnerable to poisoning. Lunacy: Boadicea powers one of Boadicea’s powers grows stronger depending the month while another grows weaker. Shame: Using her powers make anything she is wearing disappears unless it has been created by a power. Once she stops using her powers, whatever she was wearing returns in the same condition. Lost Woods: Boadicea feels like she is ‘pulsing’ again when using her power.
Power Set I: Her ‘Fantasy’ Hero Power Set (Jan/Jun) 9 Apex: Energy Projection (Purple-White) – Must form objects (Mar/May) 7 Apex: Flight (May/Apr) 6 Paragon: Boadicea can amplify any one of her physical traits up to this level. (Jul/Mar) 2 Exemplar: Enhanced Senses (Sep/Feb) 2 Exemplar: Enhanced Speed/Reflexes (Nov/Jan) 2 Exemplar: Combat Skills
Power Set II: Her ‘Realistic’ Hero Power Set (Dec/Jul) 5 Paragon: Boadicea has a perception power that allows her to mass produce a medieval level of technology very quickly. (Feb/Aug) 5 Paragon: Super Strength (Apr/Sep) 5 Paragon: Enhanced Speed/Reflexes (Jun/Oct) 5 Paragon: Enhanced Healing/Toughness (Aug/Nov) 4 Paragon: Combat Skills (Oct/Dec) 3 Exemplar: Enhanced Senses
Creations: Medieval Gowns: Isolde is especially adept at making extremely detailed medieval gowns. Masterwork Melee Weapons: Isolde can make masterwork melee weapons. While of extremely high qaulity, they are only as advanced as what they would have had back in the middle ages. Food: Isolde is excellent chef, but all her dishes have a Medieval feel to them. Alcoholic Drinks: Isolde is good at making alcoholic drinks or so she is told as she has yet to try any of them. Plate Armour: Isolde has forged herself some sets of medieval plate armour, but rarely wears the entirety of one.
Name: David Brock Theme: Defiance against your enemies Background: David was raised in southern England, generally having avoided metahumans. At the age of 19, he and his family (Mum, Dad and younger sister) moved to America. Shortly after they moved, he and his sister were ambushed by armed criminals led by a supervillain when they were by themselves. They wanted their valuables and had very unsavoury ideas about what they were going to do with his sister. David defied their wishes and was prepared to fight them to protect this sister. They gunned him down. Appearance: David Brock has a lean, but average build. No surprise given his lack of the Adonis power. He has choppy black hair, hard brown eyes and bland look over his face. David only wears protective clothing, both against the elements and against any attackers.
Physical: 5 Social: 2 Mental: 11
Metahuman Links: Grendel - Killer, Allison Brock - Sister,
Powers: 12 God Power (Psionic Field that allows for flight and nigh-invulnerable (mental and physical). Limited charge that recharges when not in use. Passive drain and recharge are equal to how long it is being used or recharged), 4 Paragon Power (Regeneration. Limited charge that recharges when not in use. Drain and recharge are equal to how long it is being used or recharged), 6 Paragon Power (Psionic Energy Blasts. Limited charge that recharges when not in use. Drain and recharge are equal to how long it is being used or recharged.), 1 Exemplar Power (Vague sense of how someone if feeling)
Mental Derangement: Grade 6. David sees himself as something there to protect he cares about and to fight their enemies. He doesn’t deem things as education, entertainment and luxury as relevant, ignoring them in favour of sustaining his basic needs such as food, rest, drink and focus. He is ability to interact with anybody outside of those he cares about is severely impaired and even then, he struggles to even just talk with those he cares about. David doesn’t seem to understand words anymore as he seems their actions and emotions to be more important.
Star: O
Love: David’s power becomes stronger when he is protecting those he deeply cares about. Family: His Psionic Field feels like an extension of David’s own body. Home: David’s Psionic Field doesn’t lose charge when he is extending to those he deeply cares about as he deeply believes in doing your best to protect those you hold dear in even if means putting yourself in the way of whatever is threatening them. Fragments: David can extend his powers to what he is touching at the expense of it being weaker and a quicker drain depending on the size of the object. Flying: David can control where his Psionic Energy Blasts are projected from and how much power they have. He can also control what form they take if he has focus. Friends: The recharge of David’s Psionic Field is equal to 125% of how long it is being recharged. Defiance: When David is nearly beaten, his powers will use no charge for the next three minutes and twenty four seconds. If David is fighting because of something he deeply believes in, his powers will double in strength for the duration of the boost.
Demons: David’s power attempts manipulate him into prioritising those he cares about over others. For example, a teammate or family member at minor risk over a building of civilians (strangers) at major risk. Loss: Using the charge of his powers costs David focus in addition to the recharge. (see Lack). The charge used versus focus lost is equal to 60 to 1. For example, 1 hour of charge used costs 1 minute of focus. This applies collectively to all his powers with charge so using any of his powers adds to the amount of charge used. Fatigue: This is the cause of the charge behind David’s primary powers. Lack: David requires being able to focus for regularly in addition to other basic needs. The Unknown: David doesn’t understand his Defiance, Love, Home or Friends. Basically he doesn’t understand any ways his power’s strength or charge is increased and he can’t use actively use these abilities to his advantage.
Name: Allison Brock/Arctic Fox Theme: Fear when suffering Loss Background: Allison was raised in southern England, generally having avoided metahumans. At the age of 17, she and her family (Mum, Dad and older brother) moved to America. Shortly after they moved, she and her brother were ambushed by armed criminals led by a supervillain when they were by themselves. They wanted their valuables and had very unsavoury ideas about what they were going to do with her. Her brother David defied their wishes and was prepared to fight them to protect his sister. They gunned him down which resulted in both of their manifestations even if their manifestations were separate events of separate triggers. Appearance: Allison Brock is without doubt an Adonis with high level Physique. Her sleek, blonde hair goes down to her shoulders, but is tied back in pony tail. Her body is tall and slender despite her E cup breasts and equally large hind while her skin and face are both smooth and downright prefect. Despite her new beauty, Allison doesn’t actively show off her body, but neither tries to hide it as she wears a mixture of normal clothes, primarily long sleeved shirts, jeans and the occasional woolly sweater.
Physical: 5 Social: 8 Mental: 5
Metahuman Links: Grendel - Killer of her brother, David Brock - Brother
Physique: 9 Apex Power: 5 Paragon Power (Healing herself and others via touch), 4 Paragon Power (Creates a Beehive Barrier around her), 4 Paragon Power (Fires off energy beams from her heads, eyes and mouth), 3 Exemplar Power (Influences Opinions), 1 Exemplar Power (Makes herself blurry to see),
Star: G
Colours: Made her powers a bit stranger. Love: Allison’s powers become stronger the more afraid she becomes. Defiance: When she is almost dead or those protecting her have fallen, Allison can spawn a single, full powered copy of her brother.
Demons: She can’t control how she influences opinions or how her healing works or how hard she is to see. A Fall: Allison can only turn her Barrier or energy beams or blurriness on or off. Her opinion influence is always on.
Anchorage UH Cape: Incarnate Real Name: Wendy Stoneson
Metahuman Links: 13 Roll, no significant links. Personality/Background: The epitome of a trust fund kid. She grew up in Connecticut, extremely elitist, comes from a an old line of wealthy people that stretches back to the founding of America. Grandfather is the wealthy one, runs a chain of transportation systems. Parents are a disappointment, often away or otherwise disengaged. She went to the most elite private schools and had the best tutors to prepare for a takeover of the grandfather’s company. Kid takes advantage of this, takes it for granted as well. Spoiled, but not extremely. Manifestation Type: 7 Roll. Standard Manifestation. Manifestation Scenario: The character gets kidnapped by a group of metahumans to be ransomed, hijacking the private jet in midflight. Crew consists of Apex Tier teleporter, a controller who can put people to sleep, and a low-tier contriver specializing in restraints. The group snatched the character off the plane, and the character manifested later when the kidnappers cut the character’s thumb off to send as proof/a warning.
Type: 69 Roll - Single Power Tier: 88 Roll - Apex Tier: Level-99 Roll: Level 9 Star: 79 Roll: F Star: There’s just something better about your power. + 2 Dreams, + 15% DV
Dreams(3) 37 Roll: Defiance - Your power has a hidden knack, an extra reserve, some kind of potential it holds back which goes beyond what it normally can do. You can only access this aspect when you are driven to the edge of your ability, when you are at the very verge of failing, giving you an extra boost. DV + 20% 21 Roll: Colours - Your power is a bit crazier than most. In a good way... maybe. DV + 20% 33 Roll: Angels-Some aspect of your power elevates it above and beyond other powers - a knack, a trick, something that makes it special. DV + 20%
Nightmares(1): 13 Roll: The Dead - high risk of collateral damage. DV+20%.
Themes: Escape, protection/healing, Powerset: The ability to morph into a single form the size of a marble. The marble is completely indestructible, and immune to all powers that may be used on it. When in this ‘safe mode’, the marble is surrounded by a man sized construct made out of whatever material is closest. The construct can be destroyed, though it will slowly be reconstructed after a brief delay. The construct can be made out of matter, energy, or something more atypical (gravity). While in marble form, the character heals from all wounds. The character can stay in this form indefinitely. The form will not reconstruct if the marble is moving at high speeds/is not given the time to garner things from the surrounding area. The construct can have different abilities, depending on the composition.
Protection 9/Morphing 3/Spawning 9
ADV = +56%+3%+60%(Dreams)+10%+20%= 149% = 75, 74. 88 Roll. 84 Roll. No Derangement
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Post by Oshha on Jun 12, 2015 21:00:55 GMT
Villains:
Syndicate: Sugar Brick: A petite woman in a purple spandex costume, Sugar Brick has variety of powers. These include Paragon super-speed, Paragon super-strength, Paragon terrakinesis, a personal Paragon energy shield and the ability to shoot Paragon energy beams from her hands. She was last seen fleeing with Seducer on the night of Grendel's death. Seducer: A busty, hourglass Adonis woman who wears silky black underwear as her costume. Her God Tier powers consists of amplifying attraction to the point of it being mind control, her tentant has the power to take over the body of one of those under her control and the ability to permanently alter the body of someone under control by touching them for a several hours. Her lesser powers are the ability to sense the sexual orientation of anybody within fifty metres and short bursts of healing at Paragon Tier. Last seen fleeing with Sugar Brick. Rorak: Rorak is was Grendel's Syndicate connection and a local mastermind operating out of Anchorage. While he is Paragon Physique and Energy Projector, Rorak generally avoids direct confrontation unless the odds are overwhelmingly in his favour. Instead he manipulates things from behind the scenes as per his speciality. He is so good at controlling and manipulating people, he is suspected to have some sort of control over humans or enhanced intelligence, but this has never been proven. Gynoid: Gynoid is or was Rorak's daughter depending on your stance on transhumanism. An unhealthy fascination with androids and transhumanism resulted in her manifestation into Gynoid. Now Gynoid has turned into Gynoid or female android and is considered to be a God Tier Physique with Chimera syndrome. She is strong enough to rip through steel, as fast as a car and as tough as a tank. She also has an Exemplar contriver ability to invent upgrades for her body. These upgrades are almost unlimited in variety and get extremely interesting at times. Gynoid's mental state is also a hotly debated subject amongst the locals like her current humanity is. Some claim that she still has a human mind while others believe her to now be an AI. The supporters of the later theory are then divided into whether they believe said AI to be be contrivance or a gadget, but every expert on the matter don't believe her to be a gadget AI as that is simply impossible. Pulsate: Pulsate is a sadistic Syndicate hitman. He can generate pulses, either energy or kinetic, from his body and has the ability to turn others into pulse bombs, which slowly and painfully kills the victim. He is also suspected to have some form of tracking ability, but this has yet to be proven.
Grendel's Successors: Cold Serve: Aspiring supervillain with Paragon Adonis and Apex Hydrokinesis that extends to ice and snow. Subdued by Beowulf and captured by the United Heroes.
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Post by Oshha on Jun 12, 2015 21:01:06 GMT
Neutral:
The Invisible Slasher: An unknown metahuman whose only proof of their existence is their actions. They have slain multiple members of Grendel's gang and Grendel himself. They have also attacked Beowulf and stolen both of his swords. Their identity and powers remain unknown and there has been no sign of them since the night of Grendel's death. Manel Vilaro/Blocker: Blocker is an old war veteran in his late thirties and a long time metahuman as he manifested in his mid-teens. Blocker has crystalline hair, teeth, eyes and nails. He also has crystals embedded in his flesh and has jagged and uneven crystal juts sprouting from his back, arms and legs. He can project protective energy in a radius around him. This energy can take any form he wishes and can absorb damage, but becomes weaker or stronger depending how the mass and density of the energy currently generated
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Post by Oshha on Jun 12, 2015 21:01:24 GMT
Baselines:
Einn's Burrow United Hero Staff: Dafina Baris: The Albanian Director of the local UH Office. Dafina is a strong, well-built woman with hard voice. Dorian Degarmo: The French Psychiatrist for the adult UH heroes. Emily Grey: The Psychiatrist for the Junior Heroes. Mikhail Victorovich: Paladin's handler is a defector from the Sovjet Union. He traded valuable information and was secured a (fairly low-ranking) job in the UH. Late 50's, greying hair, generally a tough guy. Has a soft spot for Paladin and cupcakes. Trudie Beringer: Trudie is a native of Einn's Burrow with Dutch ancestors and Beowulf's handler. She tries to be understanding and supportive of Beowulf, but struggles to connect with him. Kenny Cullen: Kenny is the handler of White Kitsune. A man in his late twenties, Kenny tries to be a cool older brother to Kitsune. Margaret Barlow: Margaret is Arctic Fox's handler. She is supportive of Allison and cares for her.
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Post by Oshha on Jun 12, 2015 21:01:39 GMT
Fallen: Grendel died in battled against Paladin, Beowulf and White Kitsune with the final blow being struck by the Invisible Slasher.
Heroes of Old: Einn - A Norwegian superhero, Einn founded Einn's Burrow in 1954 as a place for WWII refugees to live and later died in battle against Weisswald's forces in late 1959. By modern standards, Einn was a 6/3 Gadgeteer (6/6 when he was still alive) with a Paragon ability to locate resources, Exemplar super-senses and Exemplar enhanced intelligence.
Monsters of Yore: Name: Calvin McAllister/Grendel Theme: Medieval Monster Background:A Norse mythology fan, Calvin was on a drug induced high when he manifested and he quickly rose to the top of his gang. He was in charge of the criminals that mugged David and Allison Brock and gunned down David Brock. Despite having extremely strong powers, Grendel met his match in David Brock. While their defensive powers were stronger than the other’s offensive powers, his power boosts when protecting family allowed David to overwhelm Grendel while Allison and her copies of her brother wiped out the baselines with him, the majority of his gang. Grendel barely managed to escape the Brock siblings. Since then, he has been relatively laying low and plotting his revenge against them. Appearance: A three metres tall, four armed monster with deformed features and body. On top of his grey leathery skin, he has scales and fur of varying sizes and lengths in addition to ugly claws and long, pointy ears. In each hand, he wields one of his greatswords. Grendel only wears a loose fitting set of chainmail, an unwieldy looking grey helmet and worn trousers.
Physical: 10 Social: 3 Mental: 5
Metahuman Links: 3 David Brock - Foe, Allison Brock - Foe, Rorak - Friend,
Physique: 5 Paragon Chimera Power: 11 God Power (Contriver that cans powerful magic medieval items)/11 God Power (Superstrength)/6 Paragon Power (Toughness mixed with quicken healing),
Mental Derangement: Grendel is just as much a monster mentally as he is physically. He has an unquenchable desire for riches and power. He knows no compassion instead only relying brute force and the promise of more riches and power to gain and keep his followers.
Star: F
Riches: His contrived valuables can pass for the real deal. Stage 2 Power: His toughness and superstrength are stronger than any other on their level. Fantasia: Max Tier to main God Power. 3 more rolls with Love and another power picked. Love: Grendel becomes more powerful when high on drugs.
Shadows: Deformed Monster with extra tough grey leather skin, long pointy ears, claws, four arms, scales and fur of varying length covering the body. Witch: Needs medieval items for his contriving to work. Lost Woods: Enters drug-like high when contriving.
Combat Contrivances: Viking Swords: Short swords that can cut through pretty much anything. Bulletproof Chainmail: Chainmail that is highly resistant against bullets, energy weapons, bladed weapons and blunt attacks. Helms: The metal helms do the same as the chainmail, but also protect against mental attacks. Round Shields: Same as the Chainmail. Potion of Healing: Heals any cuts or bruises or broken bones. Grendel’s Greatsword: A greatsword that can cut through anything short of David Brock. Longhorn: Longhorn that when blow bolsters allies that can hear it while demoralising the enemy.
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Post by AceOfSpade on Jun 12, 2015 21:59:38 GMT
Name: Alexis McKay Theme: Quiet paper folder
Appearance: Alexis is a bit tall for a seventeen year old but very thin. He's got green eyes and dark blond air, there are hints of red in the beard he's trying to grow. As a civilian he favor dark and practical clothing. As White Kitsune he wear a paper fox mask styled after traditionnal japanese kitsune mask, a white down jacket with (synthetic) white fur on the collar and hood, white snow pant with a white leather belt and white snow boot. When he wear the jacket open a white wool knit pullover can be seen underneath. On his left arm is a strange paper vambrace, he also wear two paper spaulder of the same design and a belt pouch which appear to be also made of paper.
Background: Alexis is the kind of quiet guy who is there but almost nobody notice, he didn't really have any friend so he killed time with art and craft, he liked to use his hands to create things more than study, though he was able to maintain average grades with little effort. His parent were a bit dissapointed that he didn't do his best but they didn't bother him since he wasn't failing anything. Then he got into origami, going from the easy model to the hard ones in little time, he felt he had a knack for it so he started challenging himself. Then he got an idea, a very good idea for an origami, he could see it clearly in his head, but everytime he tried to give form to it he failed. He asked for help on online origami forum but was told that his design wasn't possible because some of the folds would need to break the laws of physics. He didn't listen and tried even harder, his grades started to suffer from it and his parent started to try and reason with him and then to prevent him from touching any paper but he refused to let go. He would smuggle paper sheets to keep trying. But even the most determined can only endure so many failures and he started to get desesperate. Then the Brock/Grendel fight made the local news as he was folding alone in his and he suddently realized he wasn't wrong, but the current understanding of physics is, the proof being the fact that it can't explain super powers and yet they exist. His origami could be made but some fold needed to go in more than the 3 usual spatial dimension, and from there it was just a matter of finding the right angle to use the other dimensions... what followed can only be described as a folding frenzy.
Physical: 3 Social: 3 Mental: 12
Metahuman Links: none Manifestation: Standard manifestation Rolled Power: 3 Physique: None
Power Tier: 5 Parangon power (origami based contriving, according to him he can fold the paper in more than 3 dimensions, allowing him to give a variety of effect to his creations, according to him it's all science and mathematics, nothing magic) 2 Exemplar power (External perception power: he can dampen the noise he make, making him inaudible or close to it) 2 Exemplar power (Internal perception power: enhanced sight and touch)
(17+1,5+1,5+5-10+75+15+15-5-25=90) (23&24)Mental Derangement: Derangment grade 2 Obsessive compulsive personality, he's always organizing things, perfectionnist and pay lot of attentions to little details which can lead him to forget about the bigger picture
Star: K
Dreams: Riches: Dimensional messing with dimensions, especially when you find out you're not limited to spatial ones, allow to create little quantities of energy in safe ways. Paper batteries and lighters have a limited life but they are very, very, cheap. Harmony: He can heterodyne normally, which is rare among contrivers Freedom: He has the potential to initiate a swan song
Nightmare: Lost woods: (Automatic contriver nightmare, no derangment penalty) When he fold he feel the glee of his first discoveries all over again and he feel the need to create something new and to challenge himself, which can be problematic when he need to do something he as already done previously or when he want something precise because if he's not careful he may end up with something else entirely, he may even end up with an origami with no special properties beyond the fact that it should be impossible to create Fatigue: Calculating the extra dimensionnal folds is mentally draining, sometimes if he overdo himself he can't even do the simplest of them. In these case he often find it relaxing and energizing to do some normal origami, like paper cranes or paper planes.
White Kitsune's Contrivances Different type of paper bombs, color coded for his convenience: -Blue: Water paper bomb, pretty straightforward, it's just like an actual paper waterbomb except the special folds make it a lot larger on the inside, while preventing the extra weight to be felt. It can hold ten liter. Upon impact the folds are disturbed and the extra space canceled, forcing the ten liter to fit a far too small contenant, making it explode with a lot of force and covering everything nearby with water. -White: Ice paper bomb, same base as the water paper bomb but a few fold done differently, when that one hit it doesn't just explode, it also drain the heat out of the released water, turning it instantly into a solid block of ice -Yellow: Electricity paper bomb, not so much a bomb (it doesn't hold any water) as a thrown tazzer, before throwing it Alexis chance a fold, making sure he is wearing non conductive glove. The bomb will discharge into the first conductive surface it met, it produces enough electricity to stun, then it crumble into black ashes -Red: Fire paper bomb, instead of water this bomb contain more paper, before it is thrown a fold is changed and the paper bomb start to heat, after a second it catch fire and burn for a little while, a lot less efficient than if it was filled with a flamable liquid but then it would be a little too efficient
Paper shield: It's a paper vambrace which fit over his bulky winter clothing, there is what look like a chrysanthemum on it. With little time the flower can be extended into a circular shield of up to 2 meters ( 6 foot 5 inches) diameter. The front present a serie of mountain and valley folds, it's about as solid as a half inch of steel. The mountain fold are used to redirect any thrust attack or projectile into the valley folds which are fractal, anything that goes in basically enter a huge and empty hammerspace. From behing it's possible to see there are peepholes so Alexis can still see his adversaries while being under cover but he can't be targeted throught these. The shield is now made from polyester based paper. There is one on each vambrace of the armor.
Paper Kitsune Mask: Nothing fancy, just something to protect his head and conceal his identity, it's resistance his about the same as the shield but without the fractal folds, shock absorbers now line it. It's also made of polymer based paper. It's styled after traditionnal kistune mask.
Paper spaulders: Inspired by the samourai's sode, while they do provide a little protection their main fonction is to hold a reserve of A4 paper sheets in case he need to make some origami in the field. While it's made of polymer based paper like the rest it's still protected by static electricity as well as the paper contained isn't all polymer based.
Paper belt pouch: Basically a paper bag of holding, bigger on the inside and lighter than it's content. Alexis uses it to store his paperbombs until he need them, everything inside the bag is in a separate pocket dimension, the direction of the gravity inside is constantly toward the bottom of the pouch and no momentum is felt, preventing the bombs from spilling if he has to lay down or jump or run...
Paper armor: It protect White Kitsune's torso, though the arms and hands are included they aren't as armored. It is inspired from scale mail, except the scales are shock absorbers (big glorified cushions occupying little space). Each shock absober was thiker than a metal scale, so it's customised to give an effect like how fur is represented on statues. Kinda like curly clumps. A few fold allow to give more resistance to the paper, and since it's the polyester based one water isnt à problem anymore. There is a paper shield on each vambrace of the armor. The half gauntlets of the armors include the air guns relied to the wings concealed under the back armor.
Paper wings and air guns: White Kitsune's great idea to get around. The back of his armor conceal foldables wings. When unfolded they reach to White Kitsune's elbow and look a bit like paper fans. Despite their apparent size they can allow him to glide because they are in fact really huge, catching a lot of air. They are folded for added rigidity and solidity (about the same a wood) while keeping the weight of paper. However the space generated when the surface of the wing is unfolded create a powerful vacuum. Because the air rushing would knock him over otherwise he created vents at the base of his wings, and trought a few spatial tweaks the vacuum mainly draw from them. These vents are linked to openings on the back of his gauntlets. When he unfold the wings air rushes in theses openings, and because it was pretty simple to do so at that point it also rushes out when they are folded. The opening have the form of inverted cones, so the air goes out in the form of small but powerfuls vortex, with a reasonnable range (firing from both gauntlet on someone normal from several yard away knock them on their back). The wings are unfolded and folded by moving the fingers of the corresponding hand a certain way, making specific folds in the paper gauntlet. Like everything else now they're made of polyester based paper.
Gecko absorbers: Basically... shock absorbers, with a surface that mimic gecko digits, allowing for crawling on any surface. They're supposed to be used to get high so White Kitsune can take of with his glider wings, and to absorb the force when he lands. They're supposed to be on the sole of his boots, the palm of his hands and on his knee. However because he lacked time only the one on the palm of his gauntlets are finished. He also has the ones supposed to go on the soles of his boots, minus the boots but he could quickly afix them on his regular snowboots.
Prototype paper railgun: One of the first try, it's not compact, it look like and actual rifle because Alex did not want to try anything fancy for the first try, only check if it would work. The railgun use the manipulation of electricity to project a metallic projectile very fast by using it's natural magnetism.
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Post by mandragons on Jun 13, 2015 15:03:41 GMT
Real Name: Walter Black
Codename: Paladin
Theme: Cleansing Fire
Metahuman Links: 85 Roll:Significant metahuman links-1d6 links: 3 Roll -3 Links Roll 48: Tier Paragon. Star Chart: 42 Roll: Star Type M
Roll 92: Tier God. Star Chart: 89 Roll: Star Type O +1 Tier, capped at God Tier.
Roll 11: Tier Exemplar. Star Chart: 7 Roll: Dying Star: 54 Roll. Failed star, -2 Tiers, capped at Exemplar.
Metahuman Relations: 1 Is a parent, 2 and 3 are older siblings who manifested. One had an overabundance of of power and went insane, the other had a broken, stunted power and went slightly less insane. Both are childlike and have a difficult time focusing on anything. All three powers are gadgeteer abilities, 1 spends it’s time taking care of 2 and 3 and making sure they don’t blow up the world or anything. 1’s spouse runs a company that sells the inventions. 2’s focus: biology. 3’s focus: weaponized genetic manipulation. 1’s focus: defense systems.
Background: Grew up in a loving household. When character was young however, the parent’s focus shifted to 2 and 3 and the character was mostly left to fend for itself. Conflicted personality, the character loves it’s family, but also resents them on some level. Kept isolated and alone from 2 and 3 so the character wouldn't get hurt. Parents never had much time for the character.
Manifestation type: 87 Roll- Near Death Manifestation.+1 Dream, +1 Nightmare, +75% DV
25% Chance of Adonis.
Manifestation scenario: Late teenager, tried to sneak into the family’s compound (because he's bored, lonely, and slightly desperate for attention) where 2 and 3 live, safe behind 1’s defenses. Character breaks in, makes his way past defenses. Gets attacked and nearly killed by 2 and 3’s monstrosities. Manifests just before the character is killed, but after severe injury. No one else is present, but the effects of 1, 2, and 3 are present and surrounding the character.
Type: 78 Roll: Multiple Powers: 21 Roll: 3 Powers.
Roll for Adonis (roll 1-75) 1d100: 14 Roll.
Tier Rolls:
Power 1: 21 Roll - Exemplar Tier Level: 7 Roll: Exemplar 1
Power 2: 60 Roll - Paragon Tier Level: 32 Roll: Paragon 4
Power 3: Adonis-Physique-56 Roll: Paragon Tier
Star Chart: 96 Roll: Roll on Living Star Chart - 86 Roll: Star Forge
Your power is unformed, in its infancy. Reduce your Tier to Exemplar and your level to 1. You start out with 1 Dream and 1 Nightmare. At appropriate points of your character’s development, your power grows and grows. First the level grows, then it jumps up a Tier, and so on. If you survive long enough, challenge your power often and strongly enough, you can reach the very top, but you need greater and greater challenges to ascend further. Every time you rise a level, you get a dream and you have a 50-50 chance of gaining a nightmare, too; every time you jump from one Tier to the next you reroll against the new DV you have accumulated to determine if your Derangement Grade rises. Every time your power rises by a Tier, there is a 10% chance that it will become alive and sentient, much like the Quasar roll.
Current Power Levels:
Paragon 4
Paragon 4
Apex 7
Dreams (3)(+3 for level increase)
27 Roll: Flying - Your power is easily controlled. Even if it would normally be brute, you can use it even for fine tasks. DV - 10%
12 Roll: Freedom- Has the potential to Swan Song.
6 Roll: Power- Your power is just stronger than most. DV+5%
36 Roll: Yourself - Your power changes and improves your body.
One of your powers is the Physique Power. If you have no Physique, you gain it at Level 1, if you already have it, it rises by one Tier. You benefit from the Adonis Trait.
If you roll this more than once, you become more and more beautiful (add the DV modifier again and increase the Tier)
- Paladin's Physique is now Adonis 7 Apex.
Nightmares(1+2 for level increases)
23 Roll: Discord- Your power does not play well with others. It is all but impossible for you to heterodyne it with others, and just using your power around others may disrupt their own powers in minor ways. DV + 20%
26 Roll: A Fall-You lack control over your power. DV + 15%
14 Roll: The Dead - Your power has a high risk of collateral damage or it is hard to use in non-lethal ways.
Powerset: Paladin generates and manipulates a blue-white flame he thinks of as ‘purefire’. The fire is unusual because it does not affect normal matter. The purefire can only burn gadgets, contrivances (see Discord Nightmare, and the flames permanently damage them), and evil or corrupted things/people. The flames heal and bolster people who are good or morally upstanding, while inspiring fear in criminals (or mind shattering terror at higher levels). He can also manipulate the flames with extreme ease, directing it and shaping it with great skill (see Flying Dream), but cannot control the intensity of the purefire(see Fall Nightmare). Paladin is also an Adonis; tall, brown hair, well-muscled, handsome. His Apex-Tier Physique grants Paladin extremely handsome features, super speed, super strength, enhanced toughness (essentially bulletproof except for very high calibers). Paladin wears a silver set of lightweight armor. Purefire protects Paladin from Perception/Control/Meta powers while in use. At a certain point, the healing/burning/breaking effects will occur within range of the purefire, and not direct exposure. The purefire's effects are based on what Paladin thinks and perceives, not necessarily the actual moral compass of the target.
Powerset(with Star Forge alteration: Level 4): Direct exposure to the flames will cause gadgets and contrivances to break. The fear is a general sense of unease and worry, and the bolstering a sense of noticeable purpose and a slight sense of trustworthiness. Cannot heal anything more than flesh wounds and minor skeletal cracks and fractures. Flames burn and can seriously hurt evildoers. Adonis ability gives good looks and health, and superhuman reflexes, speed, strength, and toughness. Bulletproof, can punch through bricks, etc. The purefire protects Paladin from many minor or two major Perception/Control/Meta powers while in use. Paladin no longer has control over his purefire's intensity and it burns/effects at maximum overdrive. Using the power on a normal person (who's evil) has a high chance of burning them significantly, hard not to kill if he isn't careful.
Ratings: Damage: 4/Control: 4/Protection: 4/Adonis: 7
Derangement Calculation: +75%(Manifestation) -15%(Links)-10%(Dreams)+20%(Nightmares)+2%(Tiers)+5%(Damage)-10%(Adonis)-15%(Protection)+25%(Control) = 77-Split into 75 and 2.
Derangement Grade: 7 Roll. 13 Roll. Derangement Grade 1. Paladin has an uncompromising attitude of hatred towards criminals and evil in general. He is willing to do whatever it takes to stop them, including killing or breaking the law if necessary (in his mind, he is just doing what is required to stop the greater evil).
Stats: Physical 7. Mental: 5. Social: 6.
Currently 19 years old.
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Post by soulpelt on Jun 19, 2015 22:06:06 GMT
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